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Current File : /var/www/html/esic/cmbeberibe/js/RGraph/libraries/RGraph.drawing.marker2.js
// version: 2014-08-16
/**
 * o--------------------------------------------------------------------------------o
 * | This file is part of the RGraph package - you can learn more at:               |
 * |                                                                                |
 * |                          http://www.rgraph.net                                 |
 * |                                                                                |
 * | This package is licensed under the Creative Commons BY-NC license. That means  |
 * | that for non-commercial purposes it's free to use and for business use there's |
 * | a 99 GBP per-company fee to pay. You can read the full license here:           |
 * |                                                                                |
 * |                      http://www.rgraph.net/license                             |
 * o--------------------------------------------------------------------------------o
 */

/**
 * Having this here means that the RGraph libraries can be included in any order, instead of you having
 * to include the common core library first.
 */

    // Define the RGraph global variable
RGraph = window.RGraph || {isRGraph: true};
RGraph.Drawing = RGraph.Drawing || {};

/**
 * The constructor. This function sets up the object. It takes the ID (the HTML attribute) of the canvas as the
 * first argument and the data as the second. If you need to change this, you can.
 *
 * @param string id    The canvas tag ID
 * @param number x    The X position of the label
 * @param number y    The Y position of the label
 * @param number text The text used
 */
RGraph.Drawing.Marker2 = function (conf) {
    /**
     * Allow for object config style
     */
    if (typeof conf === 'object'
        && typeof conf.x === 'number'
        && typeof conf.y === 'number'
        && typeof conf.id === 'string'
        && typeof conf.text === 'string') {

        var id = conf.id
        var canvas = document.getElementById(id);
        var x = conf.x;
        var y = conf.y;
        var text = conf.text;

        var parseConfObjectForOptions = true; // Set this so the config is parsed (at the end of the constructor)

    } else {

        var id = conf;
        var canvas = document.getElementById(id);
        var x = arguments[1];
        var y = arguments[2];
        var text = arguments[3];
    }


    this.id = id;
    this.canvas = document.getElementById(this.id);
    this.context = this.canvas.getContext('2d')
    this.colorsParsed = false;
    this.canvas.__object__ = this;
    this.original_colors = [];
    this.firstDraw = true; // After the first draw this will be false


    /**
     * Store the properties
     */
    this.x = x;
    this.y = y;
    this.text = text;


    /**
     * This defines the type of this shape
     */
    this.type = 'drawing.marker2';


    /**
     * This facilitates easy object identification, and should always be true
     */
    this.isRGraph = true;


    /**
     * This adds a uid to the object that you can use for identification purposes
     */
    this.uid = RGraph.CreateUID();


    /**
     * This adds a UID to the canvas for identification purposes
     */
    this.canvas.uid = this.canvas.uid ? this.canvas.uid : RGraph.CreateUID();


    /**
     * Some example background properties
     */
    this.properties =
    {
        'chart.strokestyle': 'black',
        'chart.fillstyle': 'white',
        'chart.text.color': 'black',
        'chart.text.size': 12,
        'chart.text.font': 'Arial',
        'chart.events.click': null,
        'chart.events.mousemove': null,
        'chart.shadow': true,
        'chart.shadow.color': 'gray',
        'chart.shadow.offsetx': 3,
        'chart.shadow.offsety': 3,
        'chart.shadow.blur': 5,
        'chart.highlight.stroke': 'rgba(0,0,0,0)',
        'chart.highlight.fill': 'rgba(255,255,255,0.7)',
        'chart.tooltips': null,
        'chart.tooltips.highlight': true,
        'chart.tooltips.event': 'onclick',
        'chart.voffset': 20
    }

    /**
     * A simple check that the browser has canvas support
     */
    if (!this.canvas) {
        alert('[DRAWING.MARKER2] No canvas support');
        return;
    }

    /**
     * These are used to store coords
     */
    this.coords = [];
    this.coordsText = [];


    /**
     * Create the dollar object so that functions can be added to them
     */
    this.$0 = {};


    /**
     * Translate half a pixel for antialiasing purposes - but only if it hasn't beeen
     * done already
     */
    if (!this.canvas.__rgraph_aa_translated__) {
        this.context.translate(0.5, 0.5);

        this.canvas.__rgraph_aa_translated__ = true;
    }


    // Short variable names
    var RG = RGraph;
    var ca = this.canvas;
    var co = ca.getContext('2d');
    var prop = this.properties;
    var jq = jQuery;
    var pa = RG.Path;
    var win = window;
    var doc = document;
    var ma = Math;


    /**
     * "Decorate" the object with the generic effects if the effects library has been included
     */
    if (RG.Effects && typeof RG.Effects.decorate === 'function') {
        RG.Effects.decorate(this);
    }


    /**
     * A setter method for setting graph properties. It can be used like this: obj.Set('chart.strokestyle', '#666');
     *

     * @param name  string The name of the property to set OR it can be a map
     *                     of name/value settings like what you set in the constructor
     */
    this.set =
        this.Set = function (name) {
            var value = typeof arguments[1] === 'undefined' ? null : arguments[1];

            /**
             * the number of arguments is only one and it's an
             * object - parse it for configuration data and return.
             */
            if (arguments.length === 1 && typeof name === 'object') {
                RG.parseObjectStyleConfig(this, name);
                return this;
            }


            name = name.toLowerCase();

            /**
             * This should be done first - prepend the propertyy name with "chart." if necessary
             */
            if (name.substr(0, 6) != 'chart.') {
                name = 'chart.' + name;
            }

            prop[name] = value;

            return this;
        };


    /**
     * A getter method for retrieving graph properties. It can be used like this: obj.Get('chart.strokestyle');
     *
     * @param name  string The name of the property to get
     */
    this.get =
        this.Get = function (name) {
            /**
             * This should be done first - prepend the property name with "chart." if necessary
             */
            if (name.substr(0, 6) != 'chart.') {
                name = 'chart.' + name;
            }

            return prop[name.toLowerCase()];
        };


    /**
     * Draws the marker
     */
    this.draw =
        this.Draw = function () {
            /**
             * Reset the linewidth
             */
            co.lineWidth = 1;

            /**
             * Fire the onbeforedraw event
             */
            RG.FireCustomEvent(this, 'onbeforedraw');


            this.metrics = RG.MeasureText(this.text, prop['chart.text.bold'], prop['chart.text.font'], prop['chart.text.size']);


            if (this.x + this.metrics[0] >= ca.width) {
                this.alignRight = true;
            }


            /**
             * Parse the colors. This allows for simple gradient syntax
             */
            if (!this.colorsParsed) {

                this.parseColors();

                // Don't want to do this again
                this.colorsParsed = true;
            }


            /***************
             * Draw the box *
             ****************/

            var x = this.alignRight ? this.x - this.metrics[0] - 6 : this.x;
            var y = this.y - 6 - prop['chart.voffset'] - this.metrics[1];
            var width = this.metrics[0] + 6;
            var height = this.metrics[1] + 6;

            // Store these coords as the coords of the label
            this.coords[0] = [x, y, width, height];


            /**
             * Stop this growing uncntrollably
             */
            this.coordsText = [];


            // Set the linewidth
            co.lineWidth = prop['chart.linewidth'];


            /**
             * Draw the box that the text sits in
             */

            if (prop['chart.shadow']) {
                RG.SetShadow(this, prop['chart.shadow.color'], prop['chart.shadow.offsetx'], prop['chart.shadow.offsety'], prop['chart.shadow.blur']);
            }
            co.strokeStyle = prop['chart.strokestyle'];
            co.fillStyle = prop['chart.fillstyle'];

            // This partcular strokeRect has 0 width and so ends up being a line
            co.strokeRect(x + (this.alignRight ? width : 0), y, 0, height + prop['chart.voffset'] - 6);

            co.strokeRect(x, y, width, height);
            co.fillRect(x, y, width, height);

            RG.NoShadow(this);

            co.fillStyle = prop['chart.text.color'];

            // Draw the text
            RG.Text2(this, {
                'font': prop['chart.text.font'],
                'size': prop['chart.text.size'],
                'x': Math.round(this.x) - (this.alignRight ? this.metrics[0] + 3 : -3),
                'y': this.y - 3 - prop['chart.voffset'],
                'text': this.text,
                'valign': 'bottom',
                'halign': 'left',
                'tag': 'labels'
            });

            this.coords[0].push([x, y, width, height]);


            // Must turn the shadow off
            RG.NoShadow(this);


            /**
             * Reset the testBaseline
             */
            co.textBaseline = 'alphabetic';


            /**
             * This installs the event listeners
             */
            RG.InstallEventListeners(this);


            /**
             * Fire the onfirstdraw event
             */
            if (this.firstDraw) {
                RG.fireCustomEvent(this, 'onfirstdraw');
                this.firstDraw = false;
                this.firstDrawFunc();
            }


            /**
             * Fire the ondraw event
             */
            RG.FireCustomEvent(this, 'ondraw');

            return this;
        };


    /**
     * The getObjectByXY() worker method
     */
    this.getObjectByXY = function (e) {
        var mouseXY = RG.getMouseXY(e);

        if (this.getShape(e)) {
            return this;
        }
    };


    /**
     * Not used by the class during creating the shape, but is used by event handlers
     * to get the coordinates (if any) of the selected bar
     *
     * @param object e The event object
     * @param object   OPTIONAL You can pass in the bar object instead of the
     *                          function using "this"
     */
    this.getShape = function (e) {
        var mouseXY = RG.getMouseXY(e);
        var mouseX = mouseXY[0];
        var mouseY = mouseXY[1];

        if (mouseX >= this.coords[0][0] && mouseX <= (this.coords[0][0] + this.coords[0][2])) {

            if (mouseY >= this.coords[0][1] && mouseY <= (this.coords[0][1] + this.coords[0][3])) {

                return {
                    0: this,
                    1: this.coords[0][0],
                    2: this.coords[0][1],
                    3: this.coords[0][2],
                    4: this.coords[0][3],
                    5: 0,
                    'object': this,
                    'x': this.coords[0][0],
                    'y': this.coords[0][1],
                    'width': this.coords[0][2],
                    'height': this.coords[0][3],
                    'index': 0,
                    'tooltip': prop['chart.tooltips'] ? prop['chart.tooltips'][0] : null
                };
            }
        }

        return null;
    };


    /**
     * This function positions a tooltip when it is displayed
     *
     * @param obj object     The chart object
     * @param int x          The X coordinate specified for the tooltip
     * @param int y          The Y coordinate specified for the tooltip
     * @param object tooltip The tooltips DIV element
     * @param number idx     The index of the tooltip
     */
    this.positionTooltip = function (obj, x, y, tooltip, idx) {
        var textDimensions = RG.MeasureText(this.text, false, prop['chart.text.font'], prop['chart.text.size']);

        var canvasXY = RG.getCanvasXY(obj.canvas);
        var width = tooltip.offsetWidth;
        var height = tooltip.offsetHeight;

        // Set the top position
        tooltip.style.left = 0;
        tooltip.style.top = canvasXY[1] + this.coords[0][1] - height - 9 + (this.coords[0][3] / 2) + 'px';

        // By default any overflow is hidden
        tooltip.style.overflow = '';

        // The arrow
        var img = new Image();
        img.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABEAAAAFCAYAAACjKgd3AAAARUlEQVQYV2NkQAN79+797+RkhC4M5+/bd47B2dmZEVkBCgcmgcsgbAaA9GA1BCSBbhAuA/AagmwQPgMIGgIzCD0M0AMMAEFVIAa6UQgcAAAAAElFTkSuQmCC';
        img.style.position = 'absolute';
        img.id = '__rgraph_tooltip_pointer__';
        img.style.top = (tooltip.offsetHeight - 2) + 'px';
        tooltip.appendChild(img);

        // Reposition the tooltip if at the edges:

        // LEFT edge
        if ((canvasXY[0] + obj.coords[0][0] + (obj.coords[0][2] / 2) - (width / 2)) < 10) {
            tooltip.style.left = (canvasXY[0] + this.coords[0][0] + (this.coords[0][2] / 2) - (width * 0.1)) + 'px';
            img.style.left = ((width * 0.1) - 8.5) + 'px';

            // RIGHT edge
        } else if ((canvasXY[0] + this.coords[0][0] + (this.coords[0][2] / 2) + (width / 2)) > doc.body.offsetWidth) {
            tooltip.style.left = (canvasXY[0] + this.coords[0][0] + (this.coords[0][2] / 2) - (width * 0.9)) + 'px';
            img.style.left = ((width * 0.9) - 8.5) + 'px';

            // Default positioning - CENTERED
        } else {
            tooltip.style.left = (canvasXY[0] + this.coords[0][0] + (this.coords[0][2] / 2) - (width * 0.5)) + 'px';
            img.style.left = ((width * 0.5) - 8.5) + 'px';
        }
    };


    /**
     * Each object type has its own Highlight() function which highlights the appropriate shape
     *
     * @param object shape The shape to highlight
     */
    this.highlight =
        this.Highlight = function (shape) {
            if (prop['chart.tooltips.highlight']) {
                pa(this, ['b', 'r', this.coords[0][0], this.coords[0][1], this.coords[0][2], this.coords[0][3], 'f', prop['chart.highlight.fill'], 's', prop['chart.highlight.stroke']]);
            }
        };


    /**
     * This allows for easy specification of gradients
     */
    this.parseColors = function () {
        // Save the original colors so that they can be restored when the canvas is reset
        if (this.original_colors.length === 0) {
            this.original_colors['chart.fillstyle'] = RG.array_clone(prop['chart.fillstyle']);
            this.original_colors['chart.strokestyle'] = RG.array_clone(prop['chart.strokestyle']);
            this.original_colors['chart.highlight.fill'] = RG.array_clone(prop['chart.highlight.fill']);
            this.original_colors['chart.highlight.stroke'] = RG.array_clone(prop['chart.highlight.stroke']);
            this.original_colors['chart.text.color'] = RG.array_clone(prop['chart.text.color']);
        }


        /**
         * Parse various properties for colors
         */
        prop['chart.fillstyle'] = this.parseSingleColorForGradient(prop['chart.fillstyle']);
        prop['chart.strokestyle'] = this.parseSingleColorForGradient(prop['chart.strokestyle']);
        prop['chart.highlight.stroke'] = this.parseSingleColorForGradient(prop['chart.highlight.stroke']);
        prop['chart.highlight.fill'] = this.parseSingleColorForGradient(prop['chart.highlight.fill']);
        prop['chart.text.color'] = this.parseSingleColorForGradient(prop['chart.text.color']);
    };


    /**
     * Use this function to reset the object to the post-constructor state. Eg reset colors if
     * need be etc
     */
    this.reset = function () {
    };


    /**
     * This parses a single color value
     */
    this.parseSingleColorForGradient = function (color) {
        var canvas = this.canvas;
        var context = this.context;

        if (!color) {
            return color;
        }

        if (typeof color === 'string' && color.match(/^gradient\((.*)\)$/i)) {

            var parts = RegExp.$1.split(':');

            // Create the gradient
            var grad = co.createLinearGradient(this.x, this.y, this.x + this.metrics[0], this.y);

            var diff = 1 / (parts.length - 1);

            grad.addColorStop(0, RG.trim(parts[0]));

            for (var j = 1; j < parts.length; ++j) {
                grad.addColorStop(j * diff, RG.trim(parts[j]));
            }
        }

        return grad ? grad : color;
    };


    /**
     * Using a function to add events makes it easier to facilitate method chaining
     *
     * @param string   type The type of even to add
     * @param function func
     */
    this.on = function (type, func) {
        if (type.substr(0, 2) !== 'on') {
            type = 'on' + type;
        }

        this[type] = func;

        return this;
    };


    /**
     * This function runs once only
     * (put at the end of the file (before any effects))
     */
    this.firstDrawFunc = function () {
    };


    /**
     * Objects are now always registered so that the chart is redrawn if need be.
     */
    RG.Register(this);


    /**
     * the number of arguments is only one and it's an
     * object - parse it for configuration data and return.
     */
    if (parseConfObjectForOptions) {
        RG.parseObjectStyleConfig(this, conf.options);
    }
};

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